I had a few crashes - dunno why and I could not repeat them.
If you notice that enemies with 0 health don't die, restart the mission and disable one-hit-kill those are scripted enemies that are not supposed to die immediately. XP gain multiplier is not one of those things, so ignore that in the table. I have salvaged the parts of the old script I made to work with Hangar 6 R&D.
I finished the game, so I don't plan on future updates.
Hooked the friend/foe check elsewhere and added a God mode check there protects against some explosives (not all).Īdded XP gain multiplier enabled by default, multiplies gained XP by 1.5.Įxtended God mode checks for the three agents (Weaver, Faulke, Weis). Let me know if such thing happens will need a simple update. Since it's an AOB table, it might work with other versions.Īdded a different friend/foe check - should fix the One-hit-kill/God mode problem for Infiltrators - but may filter out other friendlies. crosshair size and not recoilĪll settings are enabled by default just flip the Booleans in the table to 0 to turn things off (or edit the defaults in the script to make your choice permanent).